Gotika 2 Mod Odisseya Prohozhdenie
GRAPHICS, VISUALIZATION, RENDER:. Customizable FOV Hor+: — Originally created as FOV Vert-, i.e. The horizontal FOV is locked and the vertical FOV decreases with increasing aspect ratio of the monitor, i.e. Fixed a problem with the partial logical search for full file names, which prevented the reproduction of dying sounds for the nameless hero.
Fixed bug where the wrong sound effect is selected from the folder SPEECH if it exists in the folder SFX.This version of the VDF library still loads all the old indices from the VDF, but by optimizing the process makes this much faster and in fact real time. Known limitations of VDFS: — File size maximum 4GB (FS restriction). — Length of the name: file name (not file path!) can have a maximum of 64 characters (63 + 1 backslash), i.e., in '. work Data ', 'work' and 'Data' can have a maximum of 63 characters. The whole file path however is not limited in characters. Quick performance test (using a SSD): — Startup: 0.523756 sec vs.
15.948714 sec in the original. — Opening a file: 0.000030 sec vs. 0.000073 sec in the original. — Check for the existence of a file: 0.000004 sec vs.
0.000034 sec in the original. — Search for files by name: 0.000006 sec vs. 0.000216 sec in the original.
Max Payne 2 Mod Mission Impossible Walkthrough Part 01 - Ready for Action. Age of Empires Expansion I Rise of Rome Mission 03 Syracuse hardest walkthrough. I will also apply this strategy when I briefly discuss Gothic 2 – Night of the Raven. There is a special DirectX 11 mod for Gothic, Gothic 2, and Gothic 2 – Night.
Hence the loading time of 'Gothic 1' has decreased by a considerable margin. With the original library Vdfs32g.dll it took 5-6 seconds to load a save, with mod-fix 20-22 seconds, and now it takes only 1-1.5 seconds, even with mod-fix. EXECUTABLE:. General changes for all games (.exe): — Fixed problems with low FPS and display of the frame in full-screen mode for Windows 8 and 8.1. On these operating systems 'DisableMaxWindowedMode' is by default enabled for all DirectX 5-7 applications. Because of this, the full-screen mode did not work properly; instead the frame hides the health bar of NPCs and causes a low framerate of 30 fps: Using the parameter 'SetAppCompatData' disables 'DisableMaxWindowedMode' so that the frame does not appear and the framerate is unaffected; — Fixed test mode, after pressing F8 to enter Marvin mode you can now 'fly' in each direction, not just to the north as before; — Disabled separate thread for the game's resource manager which he was running by default.
This thread was sometimes prioritized before everything else, causing the game to freeze; — Increased the minimum value of the texture cache of the game (for all operating systems), this avoids flickering of some textures and increases stability of the game. The parameter can be adjusted in the file (Gothic.ini option zTexCacheSizeMaxBytes); — Fixed problems with rendering radial fog which caused a sort of 'jerk and pull' movement of the camera. Moreover, on Windows 8.1 more significant bugs appeared in the form of graphical glitches (disappearance of textures) on NVIDIA cards. The problem of the 'jerky' camera appears in some parts of the game world and with the newer version of the driver (290.53) some objects' textures are partially absent/missing: For Nvidia cards the flag WRITEONLY has now been deleted by default when creating the vertex buffer, this solves the problem of the 'jerky' camera and missing textures.
You can enable or disable the flag WRITEONLY via file (SystemPack.ini option DisableD3DVBCAPSWRITEONLY): — Due to some texture glitches, the setting DisableD3DVBCAPSWRITEONLY in the file SystemPack.ini is now enabled for 'Gothic 1'; — Now when you run the game on any OS, the screen resolution uses 32-bit color instead of the previous 16-bit. This is necessary to ensure correct video playback (fixing a bug in the Binkw32.dll library) and it solves the problem with running the game on Windows 8.1, which does not a 16-bit color configuration (Gothic.ini option zVidResFullscreenBPP); — To prevent this error: 'SmartHeap Library.
MEMBADPOINTER' from happening, the library has been updated to version 10.00.45; the error however has not been fully fixed and even the updated version does not guarantee its absence. Thankfully this error does not occur too often and if, merely after the game and only in 'Gothic 1'; — Fixed error in the musical theme of Xardas' tower for 'Gothic 2' and 'Gothic 2: Night of the Raven.' Open inventory, choose item. Press 'LMB + Right' or 'Ctrl + Right'. To throw item press 'LMB + Up' or 'Ctrl + Up'.— Some fight animations, does not interrupted when hero gets hit(section PARAMETERS, option FightANIInterrupt in SystemPack.ini); — Time to display string with spell name reduced to 2 seconds; — Ability to disable highlight effect for NPCs, items in focus hero(section PARAMETERS, options HighlightMeleeFocus, HighlightInteractFocus, HighlightInteractNoFocus in SystemPack.ini); — Focus disabled for dead NPCs with empty inventory; — Dropped items gets flag ITEMDROPPED (Add to script file Constants.d this string). Const int ITEMDROPPED = 1. Warning: Any change of the values for all these parameters happens only while running the game, after leaving it, all settings will be returned to their original state!
VIDEO zVidResFullscreenBPP=32. Color depth (in bit) for the screen resolution, by default the game uses 16.
ENGINE zSubdivSurfacesEnabled=0. Activates adding polygons in animated 3D models when loading them in-game, default is 0. A value to change the texture cache of the game, default: 32000000.; works like this: if the value is less than 100000000, it is changed, else not. INTERNAL extendedMenu=1. This value activates all available and supported monitor resolutions in the menu, on (1) or off (0), default the game uses 0. — Fixed autopatching parameter extendedMenu. SHW32.dll: — To prevent this error: 'SmartHeap Library.
MEMBADPOINTER' from happening, the library has been updated to version 10.00.45; the error however has not been fully fixed and even the updated version does not guarantee its absence. Thankfully this error does not occur too often and if, merely after the game and only in 'Gothic 1'. GameUX and the rundll32 process: In Windows 7, the system uses GameUX for 'Gothic 1' and 'Gothic 2' to add them to the game browser: What this means is that when you first start the game it will be added to the browser for which the system attempts to download a display picture from the internet. And if there is no internet, or the process rundll32.exe is blocked by antivirus software or a firewall, the game simply does not start.
— Drastic steps have been taking to address this problem. In the file responsible for this, AcGenral.dll, the function rundll32.exe has been shut down, so that this process does not interfere with the launch of a game(option FixGameUX in SystemPack.ini).
OTHER:. Used files: — When installing the system package in the game's directory '. System' it forcibly removes the files MssDS3D.m3d.exe and D3dim700.dll, and in the root directory of the game it deletes all.dmp files; — When you install/uninstall the system package in the game's directory: '.
System' it creates backups/restores the files Vdfs32e.dll, Vdfs32e.exe, Vdfs32g.dll, Vdfs32g.exe and Shw32.dll; — All the files of the virtual system are no longer used by the game after installing the 'system package', regardless of the version and localization of the original game; — Fixed problem with running the games if the latest Logitech SetPoint driver were installed, because of which the game appeared in the processes showing no activity at all. The reason was a bug in the SetPoint driver, which prevented a Windows function from working, which is used by every 'Gothic' game. Fixed by replacing the obsolete function call with its modern counterpart. Steam fixes: — Library not being able to use another directory of the game instead of '. Gothic II System'; now 'Gothic 2: Gold' should run without any hassle on Steam; — Implemented fix for SteamOverlay; it is now blocked in both versions of the game, statistics works however (requires testing).
New features and abilities (ModKit). SPLASH SCREEN:. SPLASH.bmp — Implemented automatic patching of the splash screen for all supported game versions and the mods based on them; — Support for reading/loading of volumes MOD/VDF (compressed file); from the directory: '.
System Splash.bmp' (unpacked) file. Method of reading/loading: Always checks the first MOD/VDF files if the directories of the game have multiple virtual volumes containing the splash screen, then goes on to sort by 'date of creation' (as in the original) and eventually selects the newest one. If a mod/vdf file splash-screen is not found, it checks the directory of the game: '. If it did not find there anything as well, the standard one will be loaded from the resources of the exe-file of the game. Properties of the file: 'Splash' is an unchangeable file name,.bmp its format, 24-bit color, 500x200 pixels in size. Case sensitivity: If packaged in a MOD/VDF volume, then it is UPPERCASE; if it is unpacked in the directory: '.
System', then both upper and lower case (case sensitive). ENGINE:. LOD: In order to optimize the processing load to display geometry, the game engine switches between levels of detail (LOD) – parameters which affect the visual display of models in the game: In the screenshots 1 and 2 you can see how the NPC model loses polygons if the camera is farther away, while in the third screenshot LOD is disabled. — Added option to disable LOD applied to static and dynamic models (in game); the option to which is in the file (section PARAMETERS, option DisableLOD in SystemPack.ini).
Tessellation (CPU): Activation of dynamically loadable progressive.3ds model meshes with additional polygons in the model in game: When tessellation mode is active, in conjunction with LOD and without it, some test models are displayed incorrectly in game: 1. If the LOD is active and when the model is near the camera, only the head of the model remains while the body disappears; 2. If the LOD is inactive, the body is not displayed at all, at any distance from the camera. Similar problems arise with the dragons in the original game, if you get too close, they disappear. — Fixed one of the function arguments of zCVertexBufferDyn, which affected the exectuion and start of the game with tessellation mode enabled for animated 3D-models; now the game no longer crashes (option zSubdivSurfacesEnabled in Gothic.ini); — Increased value for parameter zPMNUMVBUFFERVERT from 4096 to 65535, which solves the problem of the disappearing models.
Now when you activate tessellation and change the parameters of the LOD, nothing disappears. Quick performance test (using a SSD): With active tessellation and disabled LOD there can be a quite significant drop in performance, but only in scenes with many NPC, since tessellation operates only on models with a skeleton. The more polygons in the scene the greater the load on the CPU will be: — LOD on, tessellation off: 174 FPS; — LOD off, tessellation off: 160 FPS; — LOD on, tessellation on: 160 FPS; — LOD off, tessellation on: 109 FPS. Supported exe-files: — Implemented the option to set the size of the windows and dialog subtitles (option DialogBoxX, DialogBoxY, SubtitlesBoxX in SystemPack.ini); — Implemented the option to display and hide the status bars in the game (options ShowManaBar, ShowSwimBar, HideHealthBar in SystemPack.ini); — Implemented the ability to control the duration of the display of subtitles for game dialogues (section SUBTITLES, options Control, TimeMultiplier, MaxTimePerPhrase, TimePerChar in SystemPack.ini); — Possibility added to change the size of some of the interface elements. Common recommendations: — Install and start all applications with admin rights; — If possible, install the Pack on “clear” version of the game (without other mods or patches installed on it); — If there was other version of 'SystemPack', remove it with deinstallator. — Delete all packs/patches and other fixes (if were installed), which were to fix bugs that are fixed by this System Pack. We do not guarantee proper work – the Compatibility has not been tested.
— Update your audio and video drivers to latest version. Installation guide, version 1.7:.
For 'GOTHIC1: Classic' 1. Install game 'GOTHIC1' 2. Install G1Classic-SystemPack-1.7.exe 4. For 'GOTHIC2: Classic' 1. Install game 'GOTHIC2' 2.
Install G2Classic-SystemPack-1.7.exe 4. For 'GOTHIC2: Night of The Raven' 1. Install game 'GOTHIC2' 2. Install addon 'GOTHIC2: The Night Of The Raven' 3. Install G2NoTR-SystemPack-1.7.exe or G2Returning-SystemPack-1.7.exe. or G2Odyssey-SystemPack-1.7.exe. only 'The Returning-2.0'.
depending on addon that you choose. Installation guide, version 1.7 (Steam):. For 'GOTHIC1: Classic': 1.
Install 'GOTHIC1: Classic'. Install G1Classic-SystemPack-1.7.exe 5. For 'GOTHIC2: Gold Edition': 1. Install 'GOTHIC2: Gold Edition' 2.
Install G2NoTR-SystemPack-1.7.exe 5. Const int ITEMDROPPED = 1. SystemPack now reads.patch file, to apply fixes for game.exe file. Updated memory allocator 'Shw32.dll' library, for better game stability. Added support.OGG-vorbis sound format EXECUTABLES:. Overall changes for all games: — Fixed 0xc0000005 error at game startup, which happens on systems with Nvidia Optimus technology; — Fixed mouse control, when using OS user interface scaling, i.e.
125%; 150% etc.; — Fixed possible game freeze 1-5 seconds, when you open map in the inventory; — Disabled assert 'D: OBJ: deleting an already deleted zCObject?!' ; — Added duration control for subtitles; — Added borderless fullscreen mode; — Added an option to change the size of some interface elements; — Added an option to use alternative FOV formula, models doesn't look slightly vertically stretched with it.
Changes for Gothic 1 — Fixed very low FPS in some game areas (Fog Tower undergrounds, Xardas tower); — Fixed low FPS in inventory (occur only in russian Russobit-M version); — Fixed game crashes with the error 'zCollisionDetection'; — Limit for particles increases from 4096 to 65536, to prevent disappering PFX effects; — Orcs can shroud weapon; — Killed from the back NPC goes into sDead state, instead of sWoundedB animation. — Quck Save/Load buttons remapped from F9/F10 to F5/F9.
Changes for Gothic 2 — When the hero gets hit, it does not start an endless mouth animation; — NPC is no longer equip a bow and crossbow at the same time; — Added Polish keyboard support, and some Polish localization features. Here, a detailed description in Russian.: Detailed description will be little later. ATTENTION: 1. Starting with this version G2Returning-SystemPack-1.5.exe file only supports the version of the addon Returning-2.0, for all previously released versions of the add-on (1.0, 1.1 and mods on their basis), use a file: G2NoTR-SystemPack-1.5.exe; 2. For the version addon Returning-2.0 (build: 0060) This update package is not required, the current version SystemPack it is already included; 3.
For the version addon Returning-2.0 (build: 0056-0060), most of the settings of the file is transferred to SystemPack.ini Gothic.ini file to change the settings directly from the game, be careful! Installation: 1. Delete old version SystemPack uninstaller. Install new version.
And start the game. MfG MaGoth, WoG.ru-Community.
Greetings, just to report that i'm having the 'Access Violation' problem even with DEP turned off. Additionally, as my CPU has hardware-level blocking, i also disabled (Intel's) Execute Disable Bit. Still no go, same error.
If it matters, am also on Win10, the G2 executable is already set to run as admin. If anyone has any ideas, am open to advice (and thanks for uploading this anyway) Update: i'm an idiot. Refresh rate was set at 144Hz. Application prefered sorted it. I'm on!!!!!!!!
Aah man, it's been so many years. Rev0 changes:. Updating, adapting and supporting GothicStarter for all versions of the game. Changes for GothicStarter:. Overall changes for all games: — Update to version 2.8.0.0; — Added localization (Polish, Czech, Spanish, Romanian); — Fixed localization (Italian, Russian); — When game launched using '-start' parameter, mouse cursor no longer appear in game; — SystemPack.ini settings can be redefined by a mod configuration. Section OVERRIDESSP should be added to mod.ini file. For example, if you want disable barrier in your mod, add to MyMod.ini.
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My favourite game franchise is the Gothic franchise: three full games and two add-ons. “Gothic” was followed by “Gothic 2” and then the add-on “Gothic 2 – Night of the Raven” (NOTR).
All three games were developed by Piranha Bytes. Other games followed in the series but they aren’t as good as the first three.
This is a spoiler-free but thorough review of Gothic. After the Gothic review, I briefly discuss Gothic 2. Since nearly everything that I say about Gothic also applies to Gothic 2, I will not be repeating the information when discussing Gothic 2. I will only mention things about Gothic 2 that are different from the original game. I will also apply this strategy when I briefly discuss Gothic 2 – Night of the Raven. Gothic Introduction Gothic is an open-world RPG.
You can play as a warrior, ranger or mage or any combination of the three. The game came out in 2001, 6 months before The Elder Scrolls III – Morrowind. Massive with great graphics for the time and hundreds of quests, Morrowind received widespread acclaim along with many awards and nominations. In this review, I am going to compare Gothic to Morrowind. My Morrowind Complaints Morrowind doesn’t do everything in the best way possible. My biggest Morrowind complaints fall into the following three categories: dialogue, combat animation and unrealistic NPCs.
Other issues include travelling and the operation of doors and windows. Dialogue First, there is almost no spoken dialogue in Morrowind. When you have a conversation with someone, a list of dialogue options appears on your screen.
You click on one and then you read the other character’s reply. This might be followed by another list of options.
Combat Animation Morrownd’s combat animation is not very good. When you swing your sword, axe or other weapon, your character takes only a very short swing. For an overhead strike, the animation stops when the weapon hits the target’s head. For a strike across the torso (right-to-left or left-to-right), the animation stops when the weapon makes contact with the body. So each strike is very short; there’s no follow-through. Unrealistic NPCs My third complaint is that the game’s NPCs are unrealistic because they don’t give the appearance of having lives.
Most characters have a routine that never varies; they’re in the same place every time you encounter them. Travelling Travelling in Morrowind was annoying.
Whenever the hero traveled somewhere, a “Loading” screen would appear every few seconds. These Loading screens were annoying interruptions. Since Morrowind was a demanding game for the time, the Loading screens may have been caused by inadequate hardware; a modern computer might not have this issue. Operation of Doors and Windows My final complaint involves the operation of doors and windows.
When you enter or exit a building, the door doesn’t open. Instead, you teleport from inside to outside or vice versa. You also can’t look through windows. When inside a building, for example, you can’t look through a window to see people outside. This is because, in Morrowind, the entire outside is a single map and the inside of each structure is also a single map and you can’t look from one map to another. Dialogue and Music Unlike Morrowind, Gothic has spoken dialogue throughout the entire game and the voice acting is beyond excellent. It is truly outstanding and the game’s best feature.
The NPCs are lively and have many things to say. There are also many different accents and several of the characters are very funny. Some characters are so funny they will make you laugh out loud, others will annoy you like crazy and others you will learn to hate. The voice acting is the best of any game I’ve ever played.
Gothic also contains many excellent musical compositions that play at different points in the game. Combat System and Animation The combat system in Gothic puts you in control over how you fight. You have different strikes to choose from and can put them together in combinations however you like. The coordination of the keyboard and mouse makes the combat system difficult to manage at first.
It takes some getting used to but with practice you’ll find that it’s not so difficult. The combat animation in Gothic is excellent. I always use only 1-handed swords because the animation is so good.
When the player’s character swings a sword, the animation doesn’t stop when the sword makes contact with the enemy. If your character swings a sword from right to left (forehand), the animation continues until the sword is on the left side of the character. At this point your character can swing his sword from left to right (backhand), bringing the sword back to the right side. The strikes are very fluid, flowing from one strike to the next.
When fighting an enemy you can repeat this motion – forehand, backhand, forehand, backhand – as many times as you want. The animation is excellent.
It’s very smooth and very realistic – much better than in Morrowind. Learn the Gothic Fighting Technique To get the most out of Gothic you need to learn the Gothic fighting technique. Once you’ve received some training, go somewhere private and practice. It’s all about timing. Watch your character closely and only click the mouse when your character is ready for the next strike.
Clicking the mouse too soon will interrupt the sequence and your character will stop moving and remain motionless until you click the mouse again. So, practice in private until you are confident that you understand the timing.
When you have a good rhythm going, go and find some low-level enemies to fight. If you don’t learn the fighting technique well, you won’t last long against enemies. Explore and Talk to Everyone Gothic isn’t an easy game especially if you’re new to RPGs.
Take your time, explore, talk to everyone and don’t go wandering around the forests at night. If you see something that looks like it could eat you for breakfast, it can.
Don’t approach it until you’re well-armed, well-armored and above all, trained. Realistic Characters It’s clear that when Gothic was being developed, a lot of effort was put into making it seem like the NPCs had lives. Nearly every NPC has a home with a bed. During the day, nearly every NPC does several different things. There’s a lot of variety.
Some NPCs might start the day cooking meat on a campfire while others make repairs to their homes. NPCs that are vendors begin selling their merchandise while others gather in small groups to make meaningless conversation. After a while, many NPCs will go somewhere to do something else. In the evenings, the vendors are no longer selling their wares and can be found elsewhere.
Some NPCs can be found in the bar in the evenings while others gather around campfires. At a certain time at night, which varies a lot, most NPCs go to their homes. Some might go to sleep immediately while others sit in a chair for a while before going to bed. Some NPCs remain at the bar until very late. This varied and realistic behaviour of the NPCs adds a lot of realism to Gothic. Travelling and “Doors and Windows” When travelling in Gothic, there are no “Loading” screens of any kind. The graphics is displayed on the screen smoothly, without interruption.
Doors and windows function differently in Gothic than in Morrowind. When you enter or exit a building, the door opens. This is because, in Gothic, the entire outside and inside of all above-ground buildings is a single map. You can enter a building, leave the door open and then look through the open doorway to see people outside. If you’re inside a building, you can also look through windows to see outside.
These are minor issues but they both add to the realism of the game. This is one example of why I think Gothic is more advanced than Morrowind at the design level. Graphics The main complaint with Gothic is the graphics. The game is old and the graphics are very dated. However, there are many mods you can make use of to improve the game.
Some improve the graphics while others provide support for widescreen monitors or make the game more stable with modern versions of Windows. Last time I played Gothic, I played at a resolution of 1920 x 1080. DirectX Mod DirectX is software created by Microsoft.
It is part of Windows and is used by games. Occasionally, Microsoft updates DirectX which sometimes results in better graphics for games that are compatible with the new version. There is a special DirectX 11 mod for Gothic, Gothic 2, and Gothic 2 – Night of the Raven. Instructions for downloading and installing the mod are given later in this article.
Known Issues These are some of the graphical issues you may encounter while using the DX11 mod:. You may occasionally get a black screen after playing for a little while, sometimes while saving your game. Don’t worry if you were saving your game when this happened, this is not a crash so your save data will be fine, but the game will need to be forcefully closed and restarted. Some of the trees have incorrect collisions and you may walk in to invisible walls when walking near certain trees, but I didn’t find this to be too gamebreaking or annoying, just something to be aware of. In underground levels such as mines and temples you may get a really annoying bug where you’re able to see through walls at a certain distance, but not when you get closer.
Some players have reported that when it is raining in game, save files can get corrupted. If you want to ensure this does not happen, you will need to set skyEffects=0 in your Gothic System Gothic.ini file – however this will mean you have no rain or other sky effects. Troubleshooting You may not be able to get the DirectX 11 mod to run on your system, but before you give up, try these things as they have helped some people:. Unplug/disable all but your main monitor. Even though you are running the executable, try disabling Steam overlay for the game. If the game crashes on load, try it again, it may just be having trouble with the intial resolution. Be sure the game is running in your native resolution, both in the gothic.ini file and in the in-game options menu.
What Does Gothic Have that Other Games Don’t? Evolving Combat Animation Gothic was ahead of its time in a way that is not seen with most modern games – the combat animation changes as your character learns. Besides the sequel to Gothic and the sequel’s add-on, I’ve played very few games where the combat animation gets more advanced as your character learns. For example, when you start the game, your character doesn’t know how to swing a sword properly. Whenever he swings a sword, there is an animation sequence that clearly shows his lack of experience.
When your character receives level 1 training, the trainer instructs him how to properly swing a sword. After training, the combat animation is different because your character has learned how to swing a sword properly. The animation actually reflects exactly what the trainer said during training. After receiving level 2 training, the animation changes again. It is now longer and more complex because the character has been trained to the highest level. Besides Gothic 2 and Gothic 2 – The Night of the Raven, I know of only one other game that does this. It shows the effort that was put into Gothic to make it as realistic as possible.
Realistic NPCs that Have Lives As said earlier, Gothic’s NPCs seem to have lives because they behave in a realistic manner with a lot of variety in their daily routines. This is not the case in many other RPGs where NPCs have little to no purpose and walk around aimlessly.
For example, in some games I have played, NPCs in a town might walk from one location to another only to turn around immediately and walk back. That’s all these NPCs do – walk back and forth between 2 points for no reason at all.
This is done in an attempt to make the town seem lively but the lack of variety in their routines detracts from the game’s realism. Also, NPCs often don’t seem to have homes; they’re not asleep in a bed at night. The NPCs in Gothic have lives and this adds to the realism of the game. At no time will you find NPCs walking back and forth aimlessly between 2 points. Pictured on the right is a Gothic NPC sitting in his hut in the evening before going to bed. Objects in the Environment the Player can Interact with The player can interact with many objects in the game. Many of these aren’t important but there are some that are quite useful and make the game more enjoyable.
There are also some that are quite important as they give you a way to earn the game’s equivalent of money. Replayability You have several options for the type of character you want to create. In addition to being able to play as any combination of warrior, ranger or mage, Gothic has three factions and you are free to join whichever one you want. As a member of a particular faction your character will wear the armour of that faction for most of the game. Also, in the first part of the game, there are some quests that are faction-specific – they can only be done by members of a particular faction.
The above options and faction-specific quests provide the game with significant replayability. Conclusion When it was released, Gothic was ahead of its time featuring voice acting for the entire game. The game has a good story with several funny characters – outstanding voice acting is actually the game’s best feature. To enjoy this game you need two things: patience and mastery of the Gothic fighting technique. If you don’t possess these two items, you won’t last very long. The combat animation is better than many much newer games, the NPCs behave in a realistic manner and the music is also very good.
The graphics are now very dated but mods help a lot. If you look past the graphics, Gothic is a great RPG. Gothic 2 Gothic is a great game but I prefer Gothic 2. While Gothic 2 doesn’t have the humor of the original, I find its game-world more interesting.
Then also in this version of REX you should note COBRA is ENABLED by default where as in previous versions of REX it has not been and required a toggled 'ON' via the REBUG Toolbox, that is no more, in this version its enabled 'out of the box' and ready to go •. One of the highlights of the version 8.0 progression of the Cobra payload has been a new feature allowing Kernel payload support via plugin developed by habib, The update to Cobra also brought a number of new improvements besides that lone feature, other feature consist of a much faster boot time on start up as in Cobra 8.00+ stage 1 has been removed.
Gothic 2 begins where Gothic leaves off. Once again, the game is open-world and you can choose from many options of how to play. Both the music and voice acting are excellent. The graphics are better than the original but still dated. However, as before, you can make use of mods to improve the graphics considerably and provide widescreen support. Everything I said in my review for Gothic, except for the many funny characters, also applies to Gothic 2.
The game-world of Gothic 2 is extremely well designed. There are many interesting places in a relatively small but carefully crafted game-world filled with secrets.
This makes Gothic 2 a lot of fun to explore. There’s something different around every corner in Gothic 2. Gothic 2, like the original, is not an easy game. It’s harder than the original; some people find it quite difficult. To enjoy this game you need the same items you need to play the original Gothic: patience and mastery of the Gothic fighting technique. Since Gothic 2 is harder than the original, possessing these two items is even more important than for the original game.
Gothic 2 – Night of the Raven This is my favourite RPG and my favourite game of all time. In response to requests from fans, the developer released Gothic 2 – Night of the Raven (NOTR). Nearly everything I said about Gothic and Gothic 2, except for Gothic’s many funny characters, also applies to NOTR. Although it’s known as an add-on, NOTR is actually a reworking of Gothic 2. Unlike a typical add-on which is a stand-alone game that you might play after playing the original game, NOTR is a game that you could play instead of playing its predecessor.
That’s because, for the most part, NOTR is the same game as Gothic 2. It has the same main quest as Gothic 2 but adds an additional main quest. It also adds a new area to explore with new NPCs, monsters and quests.
NOTR is also harder than Gothic 2; some mid-level and all high-level enemies are harder to kill. Since NOTR is harder than its predecessor, great patience is crucial. This might force you to change your strategy from Gothic 2.
Download and Install If you decide to play these games, you can buy them from a game download site. To get the most out of these three games, I suggest you start with the original.
It’s the beginning of the story and the easiest game although still not all that easy. Then, play Gothic 2. Only move on to NOTR if you want an even greater challenge than Gothic 2. The DirectX 11 mod and other files for all 3 games on the page. Instructions for installing all the files on the Download page can be found below. Gothic Gothic was released in 2001 but is still popular as evidenced by the many mods made for it.
Download the official patch (might not be necessary if you buy the game from a game download site as it might be included in the download) as well as mods to improve the graphics, increase stability and provide widescreen support. There’s also a program that modifies the game to make it easier to use mods. Some of these files I only recently discovered and haven’t yet had a chance to try. I’m glad that you reviewed Gothic. I love RPGs but I never got around to playing it.
Indeed, I got sucked into Morrowind instead. I hated its combat but I loved its odd world. The latest Elder Scrolls game, Skyrim fixed most of the problems that you talked about for Morrowind, but you still can’t look in the windows. I appreciate the detail at the end of your post about how to find the game and install its patches. That is the kind of walkthrough that old games need if modern gamers are going to give it a chance.
Unfortunately, I’m getting too old to mess around with such things. Instead, I will watch a video of someone else playing the game to experience it vicariously. Omg omg omg omg FINALLY someone wrote about the Gothic series! I grew up playing the first ever Gothic 1,2,3 and I remember the characters well – Diego, Aidan, Whistler, Fletcher, and Dexter.
God, it’s been 15 years already! I remember that our hero didn’t have a name and they call him the Nameless Hero. And when you first played the game he was like “My name is” and then Diego stopped him and said “I don’t need to know”. Awesome review man, very nostalgic. I’m definitely going to start playing again.